Aug 16, 2006, 03:24 PM // 15:24
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#21
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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I'm heading back to Prophecy with my Warrior to finish up. I left for Cantha after I ascended, so I still need do all the quests from there.
I don't plan on running, so hopefully there will be people to to do the quests with.
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Aug 16, 2006, 03:31 PM // 15:31
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#22
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Desert Nomad
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Guild Wars isnt spread out, there are many people concentrated in the explorable areas where you can't see them, because that is how Anet created the game.
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Aug 16, 2006, 03:52 PM // 15:52
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#23
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Jungle Guide
Join Date: Apr 2005
Location: Wales, UK
Guild: Devils Scorpions
Profession: W/E
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Quote:
Originally Posted by Xenrath
More than a few times the party I've been in (or formed) has had to hop districts trying to scrounge up players. That was virtually unheard of in Prophecies.
(Euro servers, dunno about elsewhere)
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I think this is more because many missions in Factions actually require REAL people to do them..
Most missions in Prophecies can easily be done with henchies and just isnt worth the hastle of getting pug's
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Aug 16, 2006, 04:15 PM // 16:15
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#24
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Wilds Pathfinder
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There are people who will play nightfall first then get prophecies as an expansion and play that.
Every game will be new to someone so there will always be people playing them. I'm not worried at all.
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Aug 16, 2006, 06:30 PM // 18:30
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#25
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Academy Page
Join Date: Feb 2006
Profession: Mo/Me
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Quote:
Originally Posted by Snowman
I think this is more because many missions in Factions actually require REAL people to do them..
Most missions in Prophecies can easily be done with henchies and just isnt worth the hastle of getting pug's
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Maybe it's just me, but I hate doing missions with henches and much as I hate doing missions with idiots. I never have as much fun as when I'm with a PUG that is at least half-way decent. The human factor is the reason I play an online MMO; without that, I could get much better gameplay and storylines from Baldur's Gate or Fallout. If better AI is the only solution to the problem, then that's pretty sad.
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Aug 16, 2006, 06:39 PM // 18:39
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#26
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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Quote:
Originally Posted by Snowman
I think this is more because many missions in Factions actually require REAL people to do them..
Most missions in Prophecies can easily be done with henchies and just isnt worth the hastle of getting pug's
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the only missions in Cantha I didn't hench were Boreas Seabed; Raisu palace, and Imperal Sanctum
I know that a lot of people find playing with hench just boring; but personally I prefer them cause atleast they follow you as opposed to some moron you might get stuck with in a pug that would cause you to have to start over.
If you get lonely throw on some music and start up a conversation on guild or alliance while you fight
Last edited by Knightsaber Sith; Aug 16, 2006 at 06:41 PM // 18:41..
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Aug 16, 2006, 07:03 PM // 19:03
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#27
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Tampa, Florida
Guild: Sticks and Stones
Profession: R/Rt
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As games get older, a lot of companies start selling bundles, or other deals; like if you buy Nightfall, you get Prophecies for ten bucks. Things like that can pull more people in.
As for myself, I've got a new prophecies character going at the moment, and just play with henchmen and guildmates.
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Aug 16, 2006, 07:41 PM // 19:41
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#28
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Ascalonian Squire
Join Date: Nov 2005
Location: St. Paul, MN
Guild: Strength and Virtue Eternal [SaVe]
Profession: W/
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The fact that some skills are only available in another chapter will keep people going back to the old chapters to get that one skill they need for thier build.
The addition of alliances with factions will allow a large base of friends to party with if thier active.
Also the spread could do good by spreading everybody out the players who want more friends should get rid of thier own personal guild and its 2 active members to find a large active guild with an active alliance and make more friends.(hopefully at least)
I also think that the larger the world and the more to do will make the game more attractive to new players and make them last a liitle longer on the active side.
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Aug 16, 2006, 07:44 PM // 19:44
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#29
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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Quote:
Originally Posted by Mister Overhill
As games get older, a lot of companies start selling bundles, or other deals; like if you buy Nightfall, you get Prophecies for ten bucks. Things like that can pull more people in.
As for myself, I've got a new prophecies character going at the moment, and just play with henchmen and guildmates.
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I was looking at one of the asian gw site and they're already selling a bundle of factions collector's edition with prophecies standard edition
Last edited by Knightsaber Sith; Aug 16, 2006 at 08:32 PM // 20:32..
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Aug 16, 2006, 09:27 PM // 21:27
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#30
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I would put chapter 4 in either eastern or northern Tryia.
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Aug 17, 2006, 04:59 AM // 04:59
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#31
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Frost Gate Guardian
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It wouldn't be all that bad if their weren't a handful of missions that were all but impossible with the stupid henchmen. I guess that is where having a flexible guild comes in handy. I can always get two or three to come with me on a mish, especially if I ask a day or two ahead of time.
But I can tell you that there are places now, where you can almost never get a team, much less a decent monk.
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Aug 17, 2006, 05:35 AM // 05:35
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#32
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Krytan Explorer
Join Date: Feb 2006
Location: CA
Guild: [UC] Uber Crue
Profession: W/
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wow if all goes to plan... all wow players and EQ and lineage 1 and 2 and diablo and diablo 2 players will come to GW once they c how much it OWNS!
wich is liek 15 million ppl so the towns may be too crowded=D
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Aug 17, 2006, 08:31 AM // 08:31
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#33
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Desert Nomad
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Here's my idea on how to get ppl back to the old places. have a title with something along the lines of "Helper of Ascalon" for prophecies and "Helper of Cantha" for Factions and allow Global chat for Looking for Group. Everytime you help somebody in a mission/gain a lvl, you earn a point. This way newbies in empty newbie areas can party with ppl instead of partying with henchies and the lvl 20s will be more incline to visit old towns to help newbies.
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Aug 17, 2006, 12:33 PM // 12:33
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#34
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Jungle Guide
Join Date: Dec 2005
Location: South East England
Guild: Leader: Lady Hairy Armpits S[mell]
Profession: E/
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All 4 of my Faction Characters have gone back to Tyria to complete the desert, Shiverpeak and Fire Island missions, primarily for skill capping, (Monk, Warrior, Ranger & Necro).
The first new Nightfall character planned is an Ele so back to Tyria again then.
The second new character planned will be one of the new professions so I don’t have to go back to Tyria.
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Aug 17, 2006, 01:05 PM // 13:05
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#35
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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Quote:
Originally Posted by Snowman
I think this is more because many missions in Factions actually require REAL people to do them..
Most missions in Prophecies can easily be done with henchies and just isnt worth the hastle of getting pug's
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What I was trying to illustrate is the "lack of human players" didn't exist to such a degree in Prophecies hence extremely rarely hopping districts to fill up a team (maybe for the last mission or two)
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